Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Rules and Instructions for Guess the path

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

Features to Explore

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

What descriptors are used to tag this game?

The featured tags for this game are link, logic, number, sudoku, tiles.

Was this game created using any specific platform like Unity, Godot, or Unreal Engine?

This game is powered by the popular engine Construct 2.

Does the game support mobile gameplay?

Players can access Guess the path on mobile phones.

What gender audience does this game cater to?

This game caters to Male & Female.

Who developed this game title?

The game was published and developed by Playtouch.

Which game genre best describes this game?

The category that best describes the game’s content is Boardgames.

Who is the target age range for this game?

This game is recommended for the Kids age category.

Does the game contain any scenes or actions that can be considered cruel?

No, the gameplay in Guess the path does not involve any form of cruelty.

Are there any scenes involving blood in the game?

No, blood is not a part of the visuals or gameplay in Guess the path.

Is this game safe for young players?

No, I would not recommend Guess the path for children.
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